Configured server rates
These are the baseline rates in the reviewed project configuration. They are not a live measurement; server settings and events can change the effective rates.
| Rate | Baseline multiplier |
|---|---|
| Monster EXP | ×20, followed by ×0.25 on player XP awards |
| Item drops | ×10 |
| Piece / consumable drops | ×10 |
| Penya drops | ×250 |
| Party EXP | ×10 |
Player XP awards, including quest completion rewards, are reduced to one quarter after their existing modifiers. Booster ratios are unchanged, and level-up overflow is not reduced a second time.
Party EXP levels the party. It is not an additional ×10 multiplier to apply to every character EXP reward.
An increased drop rate does not guarantee a particular item on every kill. The Pet Dex and rarity rolls have their own rules.
Progression caps
| Progression | Current cap |
|---|---|
| Normal / Master character level | 120 before promotion |
| Hero character level | 140 |
| Normal weapon / armor upgrade | +10 |
| Ultimate weapon upgrade | +10 |
| Element upgrade | +20 |
| Ultimate gem slots | 5 |
Jobs and promotion explains what happens when you reach a character milestone.
Aroxio monster EXP
The ten ordinary TERA monsters in the Exiled Realm of Aroxio are now levels 130–140 and have base EXP rewards of 192,000–208,000, twice their previous values. With the configured ×20 monster rate and the shared ×0.25 player-award adjustment, this is 960,000–1,040,000 before other player modifiers or caps. Their XP is therefore half the previous effective amount under identical conditions. Derived kill-quest rewards use the same adjustment. Their loot entries and odds are unchanged.
Level-based bonus drops
The configured level-based bonus drop table applies to eligible monsters up to level 135, including the higher-level Aroxio monsters. Each matching entry rolls independently. These bonus rolls are separate from a monster's own loot table and do not guarantee a specific item.