The Sigil Crown
The Sigil Crown is a two-team tower with PvE objectives and a shared boss chamber. Enter through the Teleporter entry [Tower] The Sigil Crown.
Players are assigned to Team A or Team B as they enter, favoring the smaller team. Do not assume an existing party is assigned as one block.
Charge your sigil
Your team's sigil needs 100 points.
| Action | Charge |
|---|---|
| Kill an ordinary monster | +1 |
| Kill an elite | +5 |
| Kill a mini-boss or captain | +25 |
| Hold a valid objective in your team's wing for 2.5 seconds | +5 |
Each objective contributes once per team. Running past it does not count; wait until it has been held long enough.
Open your team's gate
- Reach 100 charge.
- Have a living teammate interact with your own gate.
- Wait for the gate to finish lowering.
- Move into the boss chamber.
A full sigil does not open the gate automatically. You cannot use the other team's gate.
Fight in the chamber
The Warden wakes when a player reaches the inner area of the chamber after their gate opens. Get your group ready before moving into the center.
Once both gates open, opposing teams can fight throughout the tower, including outside the boss chamber. Friendly teammates cannot attack one another through this team rule. Both players must be alive, grounded and in the same tower instance.
If the gate will not open
Check your team's charge, whether you are alive and whether you are interacting with your team's gate. If it is already descending, wait for it to finish.
Read buff preparation and equipment upgrades before entering.