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Dungeons

For level-140 Manaya gear, take your party to Lungorthin, Somaria Reactor or Lakan's Citadel. Each has Normal, Hard and Expert difficulties.

Before you startWhat you need to know
Party size3–5 players; five recommended
Getting thereEach member needs the destination's Blinkwing, sold for 10,000 Penya
Daily allowanceTwo entries per dungeon; three with an active Dungeon Pass
Difficulty choiceThe leader chooses first; all members join the same tier
Reset00:00 UTC; difficulties share the same dungeon allowance

Lungorthin, Somaria Reactor and Lakan's Citadel

These three dungeons use private party runs with Normal, Hard and Expert difficulties. Older notes may call Normal “Easy” and Expert “Extreme”.

Form a party of 3–5 players before entering. Five is recommended: a tank, three damage dealers and a healer. Classes are not forced, and bringing fewer players does not reduce boss HP. The difficulty menu recommends level 125 for Normal, 135 for Hard and 140 for Expert; these are recommendations, not separate entry-level requirements.

How to enter

  1. Buy the destination's Lungorthin, Somaria or Lakan Blinkwing from a magic vendor for 10,000 Penya. Each member needs their own blinkwing.
  2. Have every party member online and ready before starting.
  3. The party leader uses their blinkwing, chooses a difficulty and selects Enter / Join selected difficulty.
  4. Each member uses their blinkwing and joins the same difficulty. The group has 90 seconds to ready up.
  5. Wait for entry confirmation before fighting. The party roster and difficulty are locked for that run.

A blinkwing and daily entry are charged only when admission succeeds. Failed or cancelled entry attempts do not spend them. Keep a matching blinkwing to open the menu for Rejoin active run; rejoining that run does not consume another blinkwing or daily entry.

Daily entries and Dungeon Pass

Each character gets two entries per dungeon per day, shared across its difficulties. Using both Somaria entries on Normal leaves no Somaria Hard or Expert entry that day. Entries reset at 00:00 UTC.

The Dungeon Pass (7 Days) costs 700 vote points in Vote & Cash Shop. Collect it from your mail and use it to activate one extra daily entry to each eligible non-timed dungeon. The bonus lasts seven days, including time spent offline. Renewing extends the expiry; it never raises the allowance above three entries per day.

The pass also covers eligible older non-timed dungeons. It does not replace timed-map tickets or scheduled Secret Room rules. See voting for purchasing steps.

Death and reviving

Free revives are shared by the entire party for one run:

DifficultyShared party revives
Normal20
Hard5
Expert0

The death window's Party revive button shows the remaining count. A successful party revive restores you in place with 20% HP, MP and FP. The button is unavailable when the allowance runs out; wipes and rejoining do not reset it.

Ringmaster/Seraph resurrection does not spend the allowance, even at zero. The healer must be alive, nearby and in the same run. Revive scrolls are disabled in these runs. Prepare your healer and recovery items before entering Expert.

Runs expire after 40 minutes. Somaria's time enrage begins at 25 minutes. Treat the menu's suggested clear times as targets; your group's equipment and handling of mechanics determine the actual time.

Manaya's Core drops

Manaya's Core armor and weapons require level 140 and the matching Hero class. Armor covers Knight, Blader, Ranger, Billposter, Jester, Ringmaster, Psykeeper and Elementor, with male and female versions.

DungeonNormalHard and Expert
Somaria ReactorReactor FragmentFinished Manaya's Core armor
LungorthinForge FragmentLungorthin Weapon Essence
Lakan's CitadelCitadel Binding FragmentFinished Manaya's Core weapons

Normal runs supply armor-crafting materials. Lungorthin Hard and Expert supply weapon-crafting materials. The separate Manaya shield is outside this weapon drop and crafting route.

Drop chances and party rolls

Material clears randomly choose 3, 4 or 5 rolls, with equal chances. Each roll independently has an 80% drop chance. Each successful test creates one material, so a party receives 0–5 materials. Finished-gear clears test each distinct item in the dungeon's pool at 3%, then award at most three successful items. If more than three succeed, three are chosen at random; the initial 3% test is not a guaranteed final delivery chance.

These tests happen once per party clear, not once per player. Both Hard and Expert use the same reward chances. Rewards can include gear for classes or armor versions outside your group. A successful clear can give no rare rewards, and ordinary drop-rate or Gift Box bonuses do not add rolls to these rewards.

For every item that drops, choose Roll or Pass in the Party Dungeon window. Rolls close after 30 seconds and winners receive their items by mail. If you do not respond, you automatically participate; choose Pass to opt out. If everyone passes, that item is discarded.

Crafting at Marche

Talk to Marche in Flaris and choose Dungeon Crafting. Select the exact item you want, checking its class and male/female version. Each recipe makes one selected item with 100% success. Keep inventory space for the result.

Armor recipes

Collect all three materials from the Normal dungeons:

Armor pieceReactor FragmentsForge FragmentsCitadel Binding Fragments
Helmet / headpiece202020
Suit / robe202020
Gauntlets / gloves202020
Boots202020
Complete four-piece set, crafted separately808080

Weapon recipes

Use Lungorthin Weapon Essence from Lungorthin Hard or Expert, or farm finished weapons directly in Lakan Hard or Expert.

Manaya's Core weaponClassEssence per weapon
GreatswordKnight20
GreataxeKnight20
SwordBlader20
AxeBlader20
BowRanger20
KnuckleBillposter20
Yo-yoJester20
StickRingmaster20
WandPsykeeper20
StaffElementor20

A pair of Blader swords or axes costs 40 Essence in total. Crafting does not use a dungeon entry.

Older party instances

Choose an instance for your level and promotion tier, and join a party before using its party-instance entrance. Being high enough level does not bypass a Master or Hero requirement.

InstanceLevel rangeAllowed tiers
Savage Wilds60–140Normal, Master, Hero
Rustia70–140Normal, Master, Hero
Clockworks Cage80–140Normal, Master, Hero
Volcane110–140Normal, Master, Hero
Rustia (Savage)70–140Master, Hero
Animus121–140Hero
Cursed Animus125–140Hero
Catacombs of Anguish125–140Hero

These instances retain their configured 20-minute cooldown as well as the daily allowance for eligible non-timed dungeons. The custom difficulty and revive table above applies to Lungorthin, Somaria and Lakan.

Check the entrance message, prepare buffs and recovery items, and leave bag space before entering. Different versions of Rustia and Animus have separate requirements and encounters. The entry table is not a loot table for the older instances.

For the custom team tower, see The Sigil Crown.