Choosing a class and changing jobs
Your first job sets your starting play style; at level 60, choose one of its two second jobs.
| First job | Second jobs | Main equipment and role |
|---|---|---|
| Mercenary | Knight / Blade | Knight uses two-handed melee weapons; Blade uses dual weapons |
| Acrobat | Jester / Ranger | Jester uses yoyos; Ranger uses bows |
| Assist | Ringmaster / Billposter | Ringmaster uses a stick for support; Billposter fights with a knuckle |
| Magician | Psykeeper / Elementor | Psykeeper uses a wand; Elementor uses a staff and elemental spells |
Promotion milestones
| Your current tier | When to promote | Result |
|---|---|---|
| Vagrant | Level 15 | First job, staying at level 15 |
| First job | Level 60 | Second job, staying at level 60 |
| Second job | Level 120 with the EXP bar filled to 99.99% | Master, returning to level 60 |
| Master | Level 120 with the EXP bar filled to 99.99% | Hero, starting at level 121 |
Hero progression ends at 140 in this build.
How to choose
The job-change window appears at the qualifying milestones. Use its selection arrows to review the available jobs, then confirm the one you want. Master and Hero promotion follow your existing class.
The level-120 window requires 99.99% EXP. Reaching level 120 alone is not enough to open it.
If leveling stops
A Vagrant is capped at 15 and a first-job character at 60. Complete the job change before continuing your quest chain. At 120, fill the EXP bar and check the promotion window.
Class skills are automatically assigned their maximum skill level when added. Check their equipment and character-level requirements before using them. Read skills and stats for your next steps.