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Choosing a class and changing jobs

Your first job sets your starting play style; at level 60, choose one of its two second jobs.

First jobSecond jobsMain equipment and role
MercenaryKnight / BladeKnight uses two-handed melee weapons; Blade uses dual weapons
AcrobatJester / RangerJester uses yoyos; Ranger uses bows
AssistRingmaster / BillposterRingmaster uses a stick for support; Billposter fights with a knuckle
MagicianPsykeeper / ElementorPsykeeper uses a wand; Elementor uses a staff and elemental spells

Promotion milestones

Your current tierWhen to promoteResult
VagrantLevel 15First job, staying at level 15
First jobLevel 60Second job, staying at level 60
Second jobLevel 120 with the EXP bar filled to 99.99%Master, returning to level 60
MasterLevel 120 with the EXP bar filled to 99.99%Hero, starting at level 121

Hero progression ends at 140 in this build.

How to choose

The job-change window appears at the qualifying milestones. Use its selection arrows to review the available jobs, then confirm the one you want. Master and Hero promotion follow your existing class.

The level-120 window requires 99.99% EXP. Reaching level 120 alone is not enough to open it.

If leveling stops

A Vagrant is capped at 15 and a first-job character at 60. Complete the job change before continuing your quest chain. At 120, fill the EXP bar and check the promotion window.

Class skills are automatically assigned their maximum skill level when added. Check their equipment and character-level requirements before using them. Read skills and stats for your next steps.