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Leveling and stats

Follow the quest chain for a clear leveling objective. The tracker shows what to hunt next and when you need more levels.

Spend your stat points

Open your character window to allocate points. The normal leveling table grants 2 stat points per level; Master and Hero characters receive an additional point on level-up.

StatWhat it helps
STRPhysical attack with swords, axes, knuckles and yoyos
DEXBow attack, accuracy and critical chance
INTMagic-related attack and MP
STAHP and FP

The exact benefit depends on your class, weapon and skills. Read your skill descriptions before spending points; the same stat split does not suit every class.

Progression stops

Master promotion returns you to level 60. Hero promotion starts you at 121. See jobs and promotion.

Hero experience milestones

Level stepRaw XP required
129 → 13053,401,830,076
139 → 140140,538,532,070

The unmultiplied table totals approximately 215 billion XP from 1 to 120 and 1,519 billion XP from 1 to 140. With the Master and Hero promotion resets, the full journey totals approximately 1,711 billion XP before rates and tier adjustments. Party EXP levels the party; it is not an extra multiplier on every character reward.

Respec

Re-Stat resets all four stats to their base value of 15 and refunds your invested stat points. There are also single-stat and partial-reset items; read the particular item's description before using it.

A stat reset does not change your class or the class skills you receive. Class skills are automatically leveled when added in this build; see skills.

A Re-Stat is listed among the level-40 beta milestone rewards.

Before choosing harder monsters

Check whether your attacks hit reliably, whether you survive a few hits, and whether you can sustain your skills. Improving equipment and using appropriate recovery items can help before you spend more points.